Introduction page 2
The
Living Garden's roots rest within a project which formed part of the Master
of Arts programme in interactive multimedia which I attended at the Royal
College of Art in 1995.
As this course progressed, I, along with several colleagues
who collaborated on the Living Garden project, rapidly became disillusioned
with the way that `multimedia' - as the "integration of images, sound
and text into new forms through computer technology" - was being pedalled.
This definition, it seemed to us, derived more from the interests of computer
hardware manufactures keen to sell us multimedia hardware than from individuals
who saw real applications, or genuine needs and uses for these systems.
As
this course progressed, I along with several colleagues who collaborated
on the Living Garden project, rapidly became disillusioned with the way
that `multimedia' - as the "integration of images, sound and text into
new forms through computer technology" - was being pedalled. This definition,
it seemed to us, derived more from the interests of computer hardware
manufactures keen to sell us multimedia hardware than from individuals
who saw real applications, or genuine needs and uses for these systems.
The technology-led, computer cognoscente belief that `multime dia' and
related systems like
the Internet (the world-wide network of computers) will apparently `empower'
us in various, mysterious, ways currently seems to be accepted as an article
of faith in many circles, but in reality there seems little to justify
these claims at the moment.
The idea of the Living Garden was seeded to grow something new from this
arid ground and is an attempt to cultivate a new way of looking at some
of the possible roles of digital technology in our lives. The
essence of the Living Garden is simply to provide a mechanism for people
to establish a form of contact between each other. The Garden is something
of a hybrid: as a communications medium it sits somewhere between the
telephone and the computer - it aims to emulate the simplicity and ease
of use of the telephone handset, but at the same time make use of the
potential power offered by digital technology to transparently tailor
environments and events for an individual. It differs from both these
systems in that the value of the Garden is not to be judged by what appear
to have become the reference points for defining the `success' of multimedia
- profit-margins, market-share, the Kudos of the Great-and-the-Good, or
approval by external authorities. The value of the Garden is based upon
the values of those who care to use it, because - within certain constraints
- the Garden provides the means for each and everyone of us to develop
an individual landscape of thoughts, voices and memories, what Simon Schama
calls a `Manscape'.
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