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page 2 Even citing 15th Century precedents, above , the choice
of garden at the heart of the scheme should still leave readers feeling
slightly uneasy; perhaps it appears an odd or perverse choice? This is
a very good thing if it starts a dialogue about what medium, what context,
what - to adopt the jargon of multimedia, for a moment - interface is
appropriate for various types of human activity. The point is, are the
events that take place within the Living Garden any odder than those that
computers support at present? The Garden's Viewers are so-called because
`Viewer' or `helper' applications are the name given to the `plug-ins'
which provide your World-Wide Web browser with the functionality to, for
example, hear and see events. The Garden's Censer (the device which emulates
smell) certainly raises questions about whether the effort involved in
emulating such events is actually worthwhile at all. Could one not simply
send a bunch of roses? And just because smell can be generated should
it? A love letter could be `written' in the form of a 70mm Dolby IMAX
feature film, but it is hardly likely to be the best way for individuals
to communicate.
The
central purpose of the physical manifestation of the garden within the
scheme is to establish that the `interface' to a multimedia system is
one that does not have to be bound by a 2-D computer screen. In terms
of design, why do we accept Window environments which attempt to map 3D
worlds onto 2D screens which then themselves emulate a physical environment
- with, for example, the ubiquitous desk-top metaphor? Signalling events
is not the same as communicating. Taking part in a telephone conversation
is, for example, a very different process from talking to someone in person,
even though the same `information' may be passed by both channels. Such
differences in nuance are simply not currently part of the equation of
multimedia, which sees the universal computer as a kind of digital Swiss
Army Knife for all and every end.
However,
the Garden is more than a parody. Its physicality, its reality, is a key
part of the scheme. As a place which occupies space over time, the existence
of a garden will depend on the value a culture is prepared to give it.
If that space becomes a supermarket then this is not necessarily a `good'
or `bad' thing, but it is to a certain extent a reflection on the values
of a culture.
The danger with the virtual worlds of the Internet are that since anything
can be conjured up, the relative value and importance of `places' is never
clear. Although the Garden is not intended to be a `difficult' place to
use or reach, the limited effort involved in visiting a site, the process
in a sense of pilgrimage, is an important part of the experience. Similarly,
the asynchronous constraint within a Garden (which means that an individual
cannot - directly - speak to the author of a message) is there because
the best way of achieving this dialogue - the appropriate context for
this reply - is not the Garden but some social process beyond its walls.
The Garden is simply a catalyst, and a space, for human dialogue.
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