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3 As the banking analogy signalled at the start of this book, the
central role of the Living Garden is to ask questions about the way values
are becoming defined - rather than reflected by - digital technology.
"How is the value of a (multimedia) `asset' defined?"; "what is an authoring
tool?" and "who is an author?" for example. Anyone using Macromedia Director
is already working within someone else's definition of what an authoring
tool is, and therefore what the authoring process is about. It is almost
as though the definition of a writer was one that was based on ownership
of a word-processing programme - "he'll never win the Booker, doesn't
know how to use his spell checker...".
The personal, social, rationale of the Garden scheme is also intended
to challenge the prevailing assumption that defines multimedia as a `product-based'
activity - one which is largely defined at present within a commercial
consumer-based publishing framework. Again, why is this accepted at present?
The
concentration on the social context of messages received within a Garden
was to a great extent a reaction to the type of associations promised
by commercial hypertext systems - characterised by products like Microsoft's
Encarta. Single entities which whilst claiming to be encyclopaedic, linking
all things for all men - are in reality tiny, closed, localised world-views;
`places' you randomly wander through, moving along a path where you find
yourself suddenly traversing from Aardvark to Zulu for no apparent reason.
The reason that this type of journey is ultimately meaningless is that
the underlying purpose of Encarta and similar multimedia products is not
about knowledge
or education - the hidden reality and reason for their shape and form
is because these are instruments fashioned with the purpose of exploiting
digital technology to amplify cash. If the point of journeying through
the Garden seems vague, is this so very different from what we actually
get (rather than what we are promised) by commercial multimedia products
today?
Multimedia at present is beset with the cut-and-paste mentalities which
aim to create definition-by-association. At present, it is as though by
using or referencing `great' works of literature, philosophy, design or
mathematics, ownership or understanding of those ideas is conferred on
the user, or somehow implicitly added to the value of a multimedia product.
The vague recipes behind so much multimedia work - a bit of text here,
some library video there, the ready-mixed contents of a record company's
press pack promoting a new band, that Adobe Photoshop 3.0 layers-look,
some LSD there for the sake of creativity, all fronted by an interface
as an afterthought serving little more than purpose than a nice `pack
shot' - ensure that the Gestalt whole is often very much less
than the sum of the parts. With digital technology allowing the cook to
mix virtually anything without some kind of forethought, it is perhaps
hardly surprising that the feast we have been promised is turning out
to be indigestible and generally unsatisfying.
As mentioned at the start of the chapter, the intellectual space in front
of the final `wall' of the Living Garden has deliberately been left open.
The intention is to provide a space where concepts about technology, social
needs and man-machine interface, derived from the other three corners
of the Garden (along with the occasional idea which might float in from
outside the Garden's walls) might combine to seed something completely
new. This is an idea in its first season, and its shape and limits have
yet to be defined, but what fun it would be to cultivate further...
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